Events Overview

The Google Play Service: Events

The Events service, offered by Google Play Services, is a game-changer for developers looking to save and manage player statistics effortlessly in the cloud. This powerful service allows developers to retrieve valuable information about different events within their games. By leveraging the Events service, developers gain access to in-depth statistics that can be used to track player activities, present achievements and milestones to the player, dynamically adjust game mechanics based on player behavior, and create personalized experiences tailored to individual players. With the ability to seamlessly integrate Google Play Events into their games, developers can make data-driven decisions to enhance player engagement and retention.

The Unreal Engine Plugin

Introducing the Unreal Engine plugin for the Events service, a powerful tool that brings the features of Google Play Services directly to your Unreal Engine projects. This plugin is designed to expose the Events service's functionality to Blueprint scripting, simplifying the integration process for game developers. With an intuitive and user-friendly interface seamlessly integrated into the Unreal Engine editor, connecting to the service becomes a breeze. Whether you're a seasoned Unreal Engine developer or new to the platform, our plugin empowers you to easily increment and retrieve information about Google Play Events, enhancing the capabilities of your game.

The plugin makes use of no additional libraries or imports, but instead makes use of the built in google play services SDK already within Unreal Engine, meaning the size of your game bundle will hardly increase in size.

The plugin does not interfere with any of Unreal Engine's existing functionality, meaning no compilation conflicts with other Unreal Engine provided libraries can occur and all existing Google Play Services provided by Unreal Engine will work as expected.