Play Asset Delivery Overview
Google Play Asset Delivery (PAD)
This plugin is designed to replace the existing Google PAD plugin provided by Unreal Engine.
The plugin does not make use of the deprecated core libraries and uses the new updated play asset delivery libraries. These newer libraries are Android 14+ compliant allowing you to comply with Google Play Store policies and target API-34.
The plugins primary feature is to automatically convert your packaged application as an install-time asset pack. This allows you to publish application bundles larger than the current 200MB size limit to Google Play.
NOTE: This plugin does not provide "fast-follow" and "on-demand" asset pack delivery functionality. NOTE: I am currently developing a PRO version of this plugin which will contain fast-follow and on-demand as well. That plugin will be sold seperately.
Google Play Games Services:
Using this plugin, if you are using UE5.0 or lower, this plugin may cause Google Play Games Services functionality to no longer work, such as the built-in Leaderboards, Achievements and Games Sign-in functionality. This is due to the latest libraries dependencies conflicting with Unreal Engine's built-in library dependencies.
In this situation, the plugin upgrades the Google Play Games Services libraries to be compatible in order to provide this service. The implications of doing this upgrade may lead to issues when using those services.
In the event you make use of these services, we have released a Seperate Plugin which upgrades the built-in Google Play Games libraries to be compatible. This seperate plugin will replace and drastically improve all features of the default Play Games Services provided by Unreal Engine and is highly recommeded.
Recommeded Plugin: In-App Updates
This plugin works well with our In-App Updates plugin to detect updates and download them without the user having to check or use the Google Play Store at all! This plugin is sold seperately and you can learn more about it here.